I’ve been cleaning off my desk in preparation for the move later this month and I came across an article on the Augmented Reality Project that MIT and Harvard are developing. It sounds like a perfect fit for educational activities in Second Life.
The game is played on a Dell Axim handheld computer and uses Global Positioning System (GPS) technology to correlate the students' real world location to their virtual location in the game's digital world. As the students move around a physical location, such as their school playground or sports fields, a map on their handheld displays digital objects and virtual people who exist in an augmented reality world superimposed on real space. This capability parallels the new means of information gathering, communication, and expression made possible by emerging interactive media (such as Web-enabled, GPS equipped cell phones with text messaging, video, and camera features).”
Although its being developed for high school students, it holds real potential for teaching such college-level subjects as environmental studies, architecture, and anthropology..
1 comment:
Hi Mary! Glad to see you found our AR game stuff! My name is John Martin and I'm a game designer on the project at UW-Madison. I've been enthralled with this technology and its potential for connecting a wide range of ages (not just high school students) with the environments they move through. I'm currently working with 10-16 year olds in designing their own games and tours (regardingjohn.com/learn). I'd be happy to try to answer any questions you might have about any of the AR projects that our team at Madison works with (localgameslab.com)
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