Showing posts with label collaboration. Show all posts
Showing posts with label collaboration. Show all posts

Thursday, December 11, 2008

UCLA's Borgman contends that scholarly information infrastructure must facilitate collaboration

Recently, a colleague shared an article in which Christine L. Borgman, a professor of information studies at the University of California at Los Angeles, contended that the new “scholarly information infrastructure” must be shaped with collaborative, interdisciplinary research in mind.

I pointed out that Amazon's new Astore object is a commercial example that could be adapted for research purposes. My reply:

We are rapidly entering the age where web-based data structures are becoming extremely important to continue leveraging the intellectual capital that has expressed itself on the web. Although a commercial example, Amazon’s new Astore collaborative Associates program is one example of how this is achieved. Each Amazon associate has the ability to configure an Astore that is targeted to a specific visitor demographic. For example, my blogs focus on various aspects of history. I have constructed an Astore that is a linked compendium of resources (products like books and film) that provide further information about history of particular periods that I have further categorized by civilization and topic.

See: http://ancientimes.blogspot.com/#Astore

If you click on the link for History-Rome, you will find links to subcategories for

Romans-Cicero
Romans-Julius Caesar
Rome-The Etruscans
Rome-Early Period
Rome-The Republic
Rome-Julio-Claudian Period
Rome-Hadrianic Period
Rome-The Late Empire
Rome-Weapons and Warfare
Rome-Daily Life

Eventually I will populate the other categories in a similar way as time permits. Just think of how a similar concept could be used to facilitate the identification and retrieval of research materials. Amazon has configured the Astore construction tool to combine a search of the product database with a categorization tool that creates folder categories that you can move up or down in the folder list or indent as a subcategory of an existing category. Each category folder is assigned a unique ID that does not change so you can also call each specific folder as the primary display object for web pages with specific topic references. For example, I also constructed an Astore for a nonprofit arts foundation in California. If you select the web page to view their Historical Figures of England group page you will see a display featuring books that focus on English History:

http://www.galleryhistoricalfigures.com/englishfigures.php#Astore

If you choose a particular figure on the Historical Figures of England page, like Henry VIII, the Astore will display books about The Tudor Period:

http://www.galleryhistoricalfigures.com/figuredetail.php?abvrname=Henry_VIII_v2#Astore

I accomplish this by placing the Astore permalink information in the foundation’s filemaker database record for the Henry VIII figure. I then call the information with Php via Filemaker’s Php support facility in combination with a third party scripting tool, FX.php.

Thursday, November 27, 2008

Inspired by interview with Lawrence Lessig

A friend recently sent me a link to Charlie Rose's interview with Lawrence Lessig. Professor Lessig has written a new book entitled "Remix" about the new hybrid economy between the sharers of the Web 2.0 environment and online commerical interests. He points out how such collaboration can be used to end the dependence of politicians on big corporate lobbyists - much the same way that Barak Obama did in the generation of money for his campaign.

He spoke very admiringly of the value of such resources as Wikipedia and how the energy of sharing economies can be just what is needed to infuse enthusiasm into economic ventures in the online commercial environment. He pointed out, though, that commercial interests need to gain respect for the intelligence and creativity of those engaged in producing user-generated content. He mentioned that people like George Lucas, who created a remix studio with Star Wars images and clips but claims copyright to any material produced by visitors - is an outdated "Hollywood mogul" approach and does not show proper consideration to the collective intelligence of the online community. I, personally, find it ironic that someone who is so adamant about defending their own copyright is so willing to rip off someone else's.

Recently I was reading about YouTube's problems trying to negotiate partnerships with the major studios because the Hollywood studios were disdainful of YouTube's millions of "amateurs" and how their user-generated content is viewed as cluttering up the YouTube site. I had also just read about a new feature YouTube has added called video annotation that includes the ability to link videos into a unique narratives. So, I wrote to YouTube and suggested they approach the studios about offering a remix studio containing clips of Creative Commons noncommerical-licensed clips for use in production of mini-choose-your-own-adventure type videos or alternative trailers using the new video annotation feature. All derivatives would not then compete with the studios commercial offerings, because of the noncommercial rights provisions, but would provide hours of creative enjoyment to site visitors, who in turn would be exposed to studio advertising for much longer periods while working in the remix studio than they would be simply viewing clip after clip of content. This would turn the demographics of typical YouTube site visitors to a definite advantage to the studios and a vibrant alternative to passive viewing of full length features on Hulu.com. Besides, I know I would rather watch a full length feature streamed to a Netflix device connected to my big screen TV than slouched in my chair in front of my computer in my home office alone.

You will need some time to watch the interview with Mr. Lessig as its 38 minutes long, but I think it is worth every minute of it!

http://www.charlierose.com/view/interview/9618

Sunday, October 26, 2008

Sharing creativity key to innovation

I found this article about Mr. Lee's spectacular creativity using the Wiimote extremely interesting. What impressed me most was his willingness to share his ideas. I hope his current employer (Microsoft) does not rein in this enthusiasm.

"IN December, Johnny Chung Lee, then a Ph.D. candidate, posted a five-minute video on YouTube that became an Internet sensation.

To share his innovation, Johnny Chung Lee posted a video on YouTube. In it, he uses a Wii remote controller and “head tracking” glasses to make a screen image come alive.

The video showed how, in a few easy steps, the Nintendo Wii remote controller — or “Wiimote” — could transform a normal video screen into a virtual reality display, with graphics that seemed to pop through the screen and into the living room. So far, the video has been seen more than six million times.

Contrast this with what might have followed from other options Mr. Lee considered for communicating his ideas. He might have published a paper that only a few dozen specialists would have read. A talk at a conference would have brought a slightly larger audience. In either case, it would have taken months for his ideas to reach others.

Small wonder, then, that he maintains that posting to YouTube has been an essential part of his success as an inventor. “Sharing an idea the right way is just as important as doing the work itself,” he says. “If you create something but nobody knows, it’s as if it never happened.” - More

Although I have much more affinity for software applications than hardware applications, I couldn't help but admire the Wiimote VR project and hope Nintendo (or Microsoft) moves forward with its development. Some years ago at Comdex I evaluated several different VR headsets and most of them depended on manipulating the color spectrum in a way similar to the classic 3D glasses of the 50s did. Mr. Lee's approach is quite revolutionary. I wonder if the wearer experiences headaches or nausea like the old-style approach?

I also visited Mr. Lee's Wiimote Project discussion forum and watched a fascinating video about a guitarist using a Wiimote strapped to a guitar to create an instrument that uses the player's movement to modulate the frequency of the notes generated when the strings are plucked. If amateurs are coming up with these kinds of applications, I wonder what the pros at Nintendo have in store for all of us?

Friday, August 10, 2007

Gartner sees security risks with businesses in virtual worlds like Second Life

I see Gartner is cautioning businesses about potential risks with launching activities in virtual worlds like Second Life. I couldn't help but think about the reports I have heard from colleagues and students that friends and family from other countries are asking what it is like to live under a repressive regime. The last statement in this excerpt really makes it look that way.

"Companies need to think about security and risk management before they get too excited about virtual worlds, according to analyst group Gartner.

The risks businesses face as a result of getting involved in virtual worlds can be significant, according to Gartner vice president Steve Prentice. These risks shouldn't be ignored, he said--but neither should the potential opportunities and benefits that arise from using these new environments for corporate collaboration and communications.

Gartner said the issues facing corporations fall into five categories:

IT risks
According to the analyst group, the IT risks of virtual worlds concern the applications needed to run virtual worlds being downloaded to desktop systems. And while there are no indications that these client applications represent a higher risk than other comparable applications, Gartner said that, at this time, the high frequency of updates makes the control of a large application difficult.

Identity and access management
It's difficult--if not impossible--to ensure that any avatar is an online version of the real-life person it claims to be, according to Garter.

This lack of verifiable identity control or access management is a "major deficiency" in public virtual worlds and is having a significant impact on the potential use of virtual worlds for internal-collaboration purposes, the analyst house said.

As a result, companies should seriously evaluate the availability of private virtual-world environments, hosted internally and existing entirely inside the enterprise firewall.

Confidentiality
Discussions involving confidential and commercially sensitive information shouldn't take place inside Second Life or any other virtual world--or in an open, Internet-supported social-networking site, Gartner warned.

But by moving to a private virtual world, the issues of privacy, confidentiality and identity can be controlled. The analyst also says non-U.S. organizations may wish to avoid virtual worlds that are subject to U.S. jurisdiction because this may result in stored information being subject to legal scrutiny."