Showing posts with label smartphone applications. Show all posts
Showing posts with label smartphone applications. Show all posts

Monday, August 20, 2012

Augmented Reality Apocalypse basis of new YouTube series H+

I was browsing through my newsfeed on Facebook and stumbled across a reference to a new digital series produced by Warner Brothers and being offered through Youtube instead of the typical cable or satellite services.  It's called H+ and I found the trailer really intriguing:


I'm a fan of apocalyptic fiction and a series where the apocalypse is the result of a technology gone awry is irresistible to me.  The basis for this series is a new technology where augmented reality is delivered via brain implant.  Apparently it works wonderfully well for a time until about 1/3 of the world's population (the early adopters) die leaving the management of the world to mostly people from third world nations.  I'm sure Mitt Romney would find this scenario mortifying!

It will be interesting to see how this plays out not only from an entertainment perspective but from the viewpoint of Warner Brothers who is attempting to tap into the large numbers of people who are "cutting the cable" now and resorting to online streaming as their primary source of media.

The PR says each episode will be only eight minutes long and there will be 48 episodes with two episodes released every week.  I'm a little confused about why the episodes are so short.  Although it's true most online viewers are used to relatively short videos on YouTube, the number of us with smart TVs that can watch YouTube on the big screen is growing rapidly and we would certainly prefer the more traditional episode length.  However, the director, Bryan Singer, hopes web viewers will actually rearrange the episodes and search for clues to solve mysteries almost like a dynamic real-time video game ultimately changing the way we consume video entertainment.

Singer certainly has hit upon an appropriate emerging technology to use as the platform for his new series.  Although augmented reality has been discussed for quite some time (It was a major topic at an Emerging Technologies Conference I attended back in 2006, actual implementation has been a bit slow with Google's "Project Glass"  being probably the most familiar application to date.  Project Glass involves the use of specially equipped glasses that combine information from the internet with GPS location to display data appropriate to a user's location as they move through their environment. Google had initially indicated the technology would be released in 2012 but now they are projecting a consumer grade product will probably not be available for sale until 2014.

However, smartphone users have already found other augmented reality mini-applications to be useful.  One application I recommended to the nature photographers in the Emerald Photographic Society is Peak AR.  It is an application that uses your smartphone's camera and GPS to identify nearby mountain peaks by simply pointing your smartphone's camera in their direction.

Another really useful AR app is named iOnRoad.  This app monitors such things as whether your car is straying outside your lane, advises you of insufficient headway and warns you if a collision is eminent.

Google Goggles will let you scan a painting and provide information about the artist and a description of the work.  Wikitude lets you pull up Wikipedia entries on objects or landmarks simply by focusing your camera on them. The app also finds mobile coupons and discounts for local stores.

So, the technology in Hplus is already here - just not implanted as yet.  As for the digital series plot, I would offer an alternative story line.  What if the new AR modules begin projecting frightening imagery so real looking that people can no longer distinguish real from virtual? But I guess that story line will have to wait for another day!

Update: I watched the first two episodes using the YouTube viewer on my smart Samsung TV.  The first episode was almost 8 minutes but the second was only about 4 minutes including about 1 minute of credits.  I felt like I watched more credits than program!  I see the next 3 episodes are also shorter than 8 minutes.  Come on guys!  There are a lot of us with smart TVs who don't have the "Play All" option like the regular YouTube website has and having to scroll to and start each subsequent episode is a pain - especially when they are not presented in order on the TV YouTube app search function!


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Monday, October 17, 2011

QR Codes a great way to integrate Wikipedia with physical museum exhibits


Last night I read an article in my local newspaper about the use of QR Codes to access and share a variety of information.  QR Codes are those little square images you see filled with odd shaped rectangles that can be used to launch applications and steer viewers to specific information sources or even input data into a database like your contact information.

They look like this:

The code above when scanned with a QR Code Reader application like RedLaser available for free for Android and iPhones will launch a web browser or (on my Droid 3) a Wikipaedia session and automatically navigate to the Wikipedia article about Attila the Hun.

I generated the code with RedLaser's free QR Code generator: http://redlaser.com/qrcode/.  All I had to do was select the type of information I wished to encode (in this case a web URL) and enter the URL and click generate.  Then I could email the resulting .png image to myself where I could save it and/or print it out.
I am on the board of directors for the Historical Figures Foundation in Ventura, California, a non-profit organization that promotes the exhibit of museum quality historical miniatures created by artist/historian George Stuart.  At the present time, we have an exhibit of sculptures depicting "Really Awful" people at the Ventura County Museum.  Attila the Hun is one of these figures.  We are planning to afix these QR Codes to each figure's display case then provide visitors with a handout that explains how to download a free QR Code reader and scan each code to retrieve additional information about each historical personality in the exhibit during their visit.
QR Code applications can be used to automatically search local vendors for the best price for particular products, greatly enhance a museum experience, facilitate purchasing a product at the best price and exchange rich contact information that includes not only your name, address, phone and email but URLs for your home page, your blog(s), your Flickr photostream, your Twitter and Facebook accounts and even notes about your career specialities, personal favorites, etc. - much more than what you could fit on the typical printed business card!
This video shows how some people are using QR Codes to entice people to seek them out as if they were on a treasure hunt.  It also explains how you can generate a QR Code with Google.



I can't wait to explore this technology further!
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