A technology professional's experiences with and observations about new technology products, new developments such as virtual environments, artificial intelligence, online gaming, entertainment and streaming services and software particularly image editing applications and Filemaker Pro.
Tuesday, June 06, 2006
Why Web 2.0 will end your privacy
And where it's valuable, it will be bought and sold. Our social networks, searching habits, visual identifiers and personal preferences will be mercilessly sold to anyone who wants to get their hands on our particular demographic. And when your photos, your files, your email and your friends are all online, you'll have to be online - and thanks to net everywhere, like the Google San Francisco project, you'll always be able to be online. And as long as you're online, they can market to you.
When the Web 2.0 bubble bursts - when the massive buyouts are done, the millionaires are made and the sites we love today are in the hands of big business - the innovation will grind to a halt, and what's left will be the endless grinding of the marketeering machine.
But hey - at least you'll be closer to your friends. And you'll have free photo hosting, too."
I think this prediction is far too dour. Social computing, like any activity requiring interaction between two or more persons, by definition requires the loss of at least some of your privacy. But I think I would rather focus on the benefits to individuals and the facilitation of creativity than obssess over who may be able to profit from the knowledge of my individual preferences based on my public communications.
As someone who has worked in marketing in previous careers, I am acutely aware of the value of knowing what a customer wants. But as a customer, don't you think I would rather have someone offer me something related to my needs or interests instead of watching countless hours of commercials for products like Bowflex, Cialis, or Lexus automobiles (I find their ridiculous ads during the holidays particularly irritating - as if the average wife could afford to go out and SURPRISE her husband with a $50,000 car for a gift)? I may be a bit strange but I actually appreciate the targeted suggestions of books and movies I receive from Amazon based on my search and purchase history.
I also think the warning that our beloved Web 2.0 services will become stagnant pools of data without the benefit of future innovation is relatively baseless as well. The PC industry has always been user driven and I think the large media companies realize the continuing need to improve their users' experiences to keep them coming back to the wellspring. Articles have already appeared discusing the fact that these same media companies expect users to be a valuable source of creative content in the future. So I doubt that services such as Flickr and YouTube that facilitate content creation and sharing will become viewed as simply a drain on corporate profits.
Tuesday, May 30, 2006
The Shorter, Faster, Cruder, Tinier TV Show - New York Times
New York Times: "Shooting a show for a cellphone presents all kinds of technical problems for people used to conventional television production. That day in the Warner Brothers offices, I was already familiar with the drill about to follow, one that a producer described to me dourly as 'filming to the phone.' To be intelligible on screens sometimes smaller than 2 inches by 2 inches, most shots must be close-ups. Producers also have to limit zooming, panning and quick movement, which can blur because of slow streaming rates and because cellphones often deliver only 15 frames of video per second, compared with 30 frames per second on regular television."
Friday, May 26, 2006
Interns? No Bloggers Need Apply
New York Times: "ON the first day of his internship last year, Andrew McDonald created a Web site for himself. It never occurred to him that his bosses might not like his naming it after the company and writing in it about what went on in their office.
For Mr. McDonald, the Web log he created, 'I'm a Comedy Central Intern,' was merely a way to keep his friends apprised of his activities and to practice his humor writing. For Comedy Central, it was a corporate no-no — especially after it was mentioned on Gawker.com, the gossip Web site, attracting thousands of new readers.
'Not even a newborn puppy on a pink cloud is as cute as a secret work blog!' chirped Gawker, giddily providing the link to its audience.
But Comedy Central disagreed, asking him to change the name (He did, to 'I'm an Intern in New York') and to stop revealing how its brand of comedic sausage is stuffed.
'They said they figured something like this would happen eventually because blogs had become so popular,' said Mr. McDonald, now 23, who kept his internship. 'It caught them off guard. They didn't really like that.'
This is the time of year when thousands of interns and new employees pour into the workplace from college campuses, many bringing with them an innocence and nonchalance about workplace rules and corporate culture.
Most experienced employees know: Thou Shalt Not Blab About the Company's Internal Business. But the line between what is public and what is private is increasingly fuzzy for young people comfortable with broadcasting nearly every aspect of their lives on the Web, posting pictures of their grandmother at graduation next to one of them eating whipped cream off a woman's belly. For them, shifting from a like-minded audience of peers to an intergenerational, hierarchical workplace can be jarring."
I am a staunch supporter of blogging because I believe blogs represent an important information sharing medium but I have never thought it ethical to divulge sensitive work-related information to the public at large. Although some of the bloggers in this article point to the importance of their blogs as a primary communication device for their families and close friends, they should keep in mind that a public blog is just that - public. Would they want their mistakes or lapses in judgment at work exposed to public scrutiny?
Of course I must admit I am a bit at a loss for understanding this new breed of bloggers that want to share every intimate detail about their lives anyway. Perhaps discretion is just something that a person learns to develop over time, unfortunately ,usually after being burned seriously first.
Friday, May 19, 2006
One-Button Data Backup in a Tiny Package - New York Times
One-Button Data Backup in a Tiny Package - New York Times: Hmmm...This looks promising. Now if I could just get users to store all their data under My documents! Otherwise even a 100 gigabyte version may not be large enough.
"The OneTouch III is less than an inch thick and 5.2 inches long. A 60-gigabyte version of the drive is available at www.maxtor.com and elsewhere online for $150, and a 100-gigabyte version for $200.
The drive comes with an instruction booklet and a U.S.B. cable. For PC users, setup is simple: Maxtor has included a full user's manual and backup software on the disk itself, which is preformatted using the Windows NT file system. Once you plug it in, the installation system asks for a few basic facts about your computer. When you're ready to back up, simply press the glowing white button on the front. (Mac users will have to reformat the drive.)
The drive has a built-in encryption program for protecting data, as well as software that will keep data on a PC and on the drive in sync. "
Thursday, May 18, 2006
Can TV's and PC's Live Together Happily Ever After? - New York Times
Mr. Sanderson's first two points — basically whether the Internet-based network and devices are ready for prime-time — are where most of the action is and where things could change if businesses keep investing and innovating. Still, for now, there are logjams associated with delivering large quantities of video over the Web and the unresolved 'net neutrality' debate over whether heavy users should pay more to telecommunications carriers for the large amount of bandwidth they use.
His second two points — about consumer behavior and the entrenched players — are actually more complex. The consumer question boils down to whether enough people want to give up access to the dozens or hundreds of channels they pay for through their cable providers to buy programs over the Internet. And that is closely related to his point about the industry structure, which is a function of the willingness of cable networks to risk giving up their guaranteed monthly subscription fees in favor of a free-wheeling Internet alternative.
'The reality is that I don't think you're going to see the current cable offering — hundreds of linear channels — replicated on the Internet,' Glenn A. Britt, the chief executive of Time Warner Cable, told me recently. 'One reason is the Internet isn't physically capable of handling that volume, but obviously, with a lot of money and time, that can be alleviated. But the second thing is that we actually provide a very important economic function in the TV distribution chain."
CABLE networks are not about to jeopardize the millions they receive from guaranteed subscription fees each month — and it is probably no coincidence that the versions of TV programs sold through iTunes or Google Video are inferior in picture quality to what is offered by cable companies (while the growing popularity of high-definition TV shows that viewers want higher quality). Even Sharp's new Japanese TV, the Internet Aquos, only accesses online video material from a closed-circuit service, and displays it at inferior quality."
As for the public being unwilling to give up the hundreds of channels it receives by subscription to obtain programming from the internet, I think industry analysts may be mistaken or overlooking the potential for a successful hybrid of the two. Instead of asking consumers to pay for numbers of channels (usually ridiculously overstated because they are counting a bunch of shopping channels and other "no cost to them" offerings), providers should offer subscriptions to thematic content libraries.
For example, at present I pay about $85 per month for Dish Network's Top 180 channel pack, local channels, PBS, and HBO/Cinemax including DVR and monthly magazine. Of those more than 180 channels, I watch less than 20, and its not unusual to cruise the guide and find nothing I want to watch at all. I don't listen to the myriad of music channels listed, I don't care to watch sports, and I could care less about home shopping channels or glorified advertising channels.
I would continue subscribing to local channels for local news and network offerings and would want to continue to subscribe to a news tier that contains CNN and Headline News. Then I would like to be able to pay for programs "a la carte" like you do with iTunes for the occasional program I may wish to see that may appear on a channel I don't currently subscribe to.
I think hybrid arrangements like this may actually result in more revenue opportunities for the providers while resulting in more satisfied customers.
Tuesday, May 16, 2006
Curiosoft Learning Games examined
Then I downloaded one of their "genius" thinking game demos, Think Like Einstein. The trainer level allows you to work with celestial bodies and experiment with moving them around to observe the effect they have on a light beam that you are trying to deflect into a capture box . More objects are introduced as the game progresses although, in the trainer level, the objects are not placed into particularly challenging arrangements. I also didn't take the time to figure out what changed if you put a bowtie on an asteroid. This introduction of an object totally out of context seemed rather strange. I think it would have been more realistic to have piles of different minerals that you could add to an asteroid that the child could then observe changed its behavior. Maybe that would not be fanciful enough. I did like the game's objective to emphasize the observation of cause and effect. I am still doubtful about the use of the game above the age of about 6 however.
Friday, May 05, 2006
Audio in connection installation in your car may be best iPod solution
Some of my electronically gifted friends say that the stereo unit I have probably has an audio-in jack already built into the back of it but the trick is getting to it. It was factory original in the car when it was assembled so you would have to remove it from the dash/console (it is a combination cassette/radio/6-disk CD changer unit with the cassette/radio in the dash and the CD changer in the console) to connect a patch cable. One friend pointed out that the wires to the CD player in the console should be the easiet to get to. So, I'll point this out before I plunk down the deposit and see what the shop says.
Friday, March 24, 2006
Ripping DVDs to iPods not foolproof
My first evaluation was a DVD Ripper utility named Jesterware. It was written by developers in the UK for the Windows platform. Installation of the product went well but when I ripped a commercial 2.5 hour DVD I discovered the process took over five hours. I consulted with a Mac-savy friend and he said the Mac tool could rip an entire DVD in a fraction of the time that it takes to actually watch the DVD. So, I continued my search for a comparable product for Windows and discovered Super iPod Video Converter 3.5. I tried using the trial product but it would not rip an entire DVD so I ponied up the $29.95. I was not disappointed. The product was easy to install and easy to use and ripped a 2 hr DVD in about 1.5 hours - much better than 5 hours using Jesterware.
Monday, March 13, 2006
More from the O'Reilly Emerging Technologies Conference
The reason this symbol is so significant is that now Web 2.0 companies are discovering that many tasks that complement their web services are best done by real humans instead of trying to develop pure software solutions to handle all their data needs. In many cases, their own site visitors can supply the labor, either as volunteers or paid "turkers".
One of the tasks that is particularly suitable for human intervention and can be parsed out to thousands of people as small incremental tasks is the categorization and tagging of data to make it more searchable. This is being accomplished by the implementation of tagging features in many Web 2.0 applications like Flickr, Delicious, Wordpress blogs (via Sxore), and social applications developed with such tools as Ning.
Because users of such services as Flickr and Delicious directly derive a benefit from properly categorized images, their microworkers are performing this service as volunteer users of these sites. Although people willingly perform this task as part of their use of these sites, the presenter also explained how a group funded by the National Science Foundation had used an online game tied to its database of images to obtain the free human labor of identification that it needed. In the ESP game, http://www.espgame.org/, players login and are connected to other players (anonymously) and shown images. Each player types in single words to describe the image as fast as they can. When one player enters a word that matches the other player, the match word is assigned as a tag to the image and the players are shown a new image. This simple fun activity has served to tag millions of images to date.
Amazon has implemented a more commercial approach to jobbing out its microtasks. Amazon launched a beta site called Amazon Mechanical Turk (http://www.mturk.com/mturk/welcome). There they explain to visitors that they need real people to perform Hits:
"HIT stands for Human Intelligence Task. These are tasks that people are willing to pay you to complete. For example a HIT might ask: "Is there a pizza parlour in this photograph?" Typically these tasks are extraordinarily difficult for computers, but simple for humans to answer.
How do I find HITs to work on?
Just click the "Get Started Now" button to browse thousands of available HITs, without any obligation."
Hits can pay as little as $.01 or $.02 or quite a bit more for more complex tasks.
Here is an example from one HIT request posed by Amazon itself:
"We are developing a new application for bloggers and their readers. For this HIT we want you to simply think about your daily experience as an author and/or reader of blogs. What is most annoying in this experience? What is most lacking? If you were to create the dream feature that would be so cool, and would so improve this experience, that you would use it everyday, what would it be? The successful HIT will describe the feature, the problem it solves, and the circumstances in which it would be used.
Approved answers will receive $0.02. Answers will be rated and the top 70 selected. An answer in the top 70 will receive $5. The top answer will receive $100."
Apparently, some people do these tasks for fun but others are using this new online opportunity to make money to supplement poor job markets in economically depressed areas. The presenter mentioned that some seniors now armed with computers are supplementing their retirement income this way. (Maybe I should write an article about it for Modern Maturity!)
Although at present this new employment model is in its infancy, the presenter said this type of contracting has enormous potential as a huge money saver for the requesting companies. This employment model is particularly suited for such tasks as transcription and translation. Companies are starting to offer a service where a user can request a human translation of a document with a click of an embedded web application for something like $.50. The work is performed by a turker and the web service company gets its share too (naturally). The presenter mentioned an interesting accessability application that would combine cell phone GPS capability with paid turkers. Theoretically, a visually impaired individual could travel around the world and call a turker to obtain a detailed descrption of the site he/she is visiting based on the GPS coordinates relayed by the cell phone - sort of like a cable channel's SAP for the real world.
The next session I attended dovetailed nicely with the previous one. Again, it wasn't exactly what I was expecting from the title but it was very interesting none the less. The topic of the presentation was pervasive gaming research conducted by the University of California. But pervasive games are not your typical video game. Pervasive games involve using technologies to enhance human interaction with the real physical world. One example is geocaching. However, it was an epiphany to see how this type of gaming could be used to promote a positive behavior to improve the health of children. I don't know whether the product has really been deployed or not or if it is still in development because now that my kids are grown and living clear across the country I don't have too many opportunities anymore to buy happy meals. Anyway, as an experiment to address the problem of the alarming rise in child obesity, a researcher suggested combining a USB-equipped pedometer with!
a virtual pet. The pedometer and special website code to access a specific virtual pet is included with happy meals. The kids then go out with their pedometer and run and play. Then they go home and connect their pedometer to their computer and login to the website to access their virtual pet. The pedometer uploads its accumulated data to the special pet that then grows and gets stronger with the more data it gets from the pedometer with the goal being to produce a pedomonster! I thought it was a wonderfully inspired application!
Another example is a game where players travel around leaving virtual birdseed at different locations based on GPS data from their cellphones. The web service company then sends out a virtual bird that targets different coordinates based on uploaded GPS data. If the bird targets your birdseed, you receive an animated message that you have "captured" a peacock or something. Then, of course, the bird is added to your birder inventory. Remember the power of the human desire to collect things that we learned about in our presentation on using game mechanics to enhance functional websites? Bingo! However, a few alterations could make this a fun educational activity. Instead of leaving your virtual birdseed anywhere, lets say that students study about bird habitat then travel to sites with the proper environment to attract particular bird species and leave their virtual birdseed there. If the students have studied their homework, their efforts will be rewarded by the "capt! ure" of an appropriate bird species.
I was sitting next to a researcher from New York University and he and I were talking about developing these types of experiences to introduce incoming students to particular disciplines either during IntroDucktion or as a freshman seminar. Although SSIL lab has a number of GPS devices, most students will have GPS-equipped cellphones in just a few years. A virtual geocaching exercise could be a fun introduction to GIS and technology literacy.
Next up was a presentation by a Yahoo research team leader on the importance of web-based social applications to promote communication, collaboration (and repeat site visits!). Yahoo jumped into the social web application delivery business just a year ago with its purchase of Flickr - touted at this conference as the model of a useful, valued, and successful social application. This was followed up by the purchase of del.i.cious. Now Yahoo has launched Yahoo answers (http://answers.yahoo.com/) to tap into the vast knowledge base of users around the world to help other users with problems. This is yet another example of microtasks that are being performed by users of the site itself. Yahoo says this is their effort to provide "Better Search through People".
Another presentation I was particularly interested in was delivered by the developers of Ning (http://www.ning.com/). I had tried out their rapid development tool for web social applications as a pre-conference exercise before I flew down here and found it very compelling. Ning has developed a website that provides modularlized tools to quickly develop collaborative web-based social applications like:
* Map Mash-Ups
* Media Sharing Apps
* Marketplaces
* Rating & Reviews
* Lists & Listings
* Social Networking
* Blogging & Discussion
* Fun & Games
* Web Services Skeletons
For example, they have a tool to develop a review site to collaboratively review anything specified by the application developer (you). In less than ten minutes of simply choosing feature options I wanted to include and uploading image and text to customize the look and feel I wanted, I created a website called Mary's Bookshelf (http://marysbooks.ning.com/) where I have begun to input the names of books I have read, the application makes a call to the Amazon API and returns a picture of the book and a synopsis, and provides a radio button for me to rate the book with the appropriate number of stars and enter a comment. I can then send the link to a select group (friends, discussion group members, etc.) who can register their own rating for the book and make a comment if they wish.
Ning also provides access to the source code to each application so you can custom script new features if you wish. All scripting is standard php. Ning is planning to provide the ability for user-developed additions to basic applications flagged as public to be then made available to other users of the site sort of like Firefox extensions or Greasemonkey scripts.
Tuesday, March 07, 2006
O'Reilly Emerging Technologies Conference Focuses on the Attention Economy
I also saw a demonstration of a touch screen input panel that can use multiple points of stimulation to manipulate objects. For example, you can have a screen full of images and you can rearrange them and size them by grasping the image with both hands and stretching it out to the size that you want. Very intuitive. It had the look and feel of sorting pictures on a real desktop. They also showed a mapping application where you have a globe of the earth and you use your hands to spin the globe around to the point you wish to see then zoom in moving your fingers in a "brushing sand away motion". You can even tilt it by using three fingers so you can get a topographical view.
Another synopsis of the presentation: "Jeff Han, a consulting research scientist, give a demonstration of his Multi-Touch display screen. Developed at NYU's Department of Computer Science as a part time project, this display screen allows users to control the computer by touching the screen. Unlike old single point touch-screens that we know now, the multi-touch interface allows the user to touch the screen at multiple points at the same time. Multiple touch points on the screen surface open up a world of possibilities where the user can manipulate objects with multiple fingers, and these can map to many more operations that a single point interface can. This new interface will require rethinking of many of the common user interface concepts that we all take for granted today.
Supporting multiple points at the same time allows the developers to break out of the current UI box and start thinking in new ways. For instance, using this screen with a new desktop system a user can control the desktop using simple hand motions to pan and zoom. With beautiful and smooth graphics we watched as Jeff dragged and zoomed dozens of pictures on a desktop, as if we were watching Apple's Expose features on steroids. If there wasn't enough space on the desktop, simply zoom out and find more space on the edge of the desktop and then move windows there. " - Robert Kaye
Of course the theme of the conference is the new attention economy so there is a lot of discussion on ways to datamine attention information. One company named lastFM.com offers: "You get your own online music profile that you can fill up with the music you like. This information is used to create a personal radio station and to find users who are similar to you. Last.fm can even play you new artists and songs you might like. It's addictive, it's growing, it's free, it's music." The company's web app actually runs as a background process with API hooks into your audio player (iTunes, RealPlayer, etc.) and invisibly records what songs you are listening to and how many times you listen to a particular song or artist. It not only uses this information to recommend new music but aggregates your information with the data from other lastFM users to provide data on the most popular music, artists, genres, etc.
At a presentation on Greasemonkey, a great Firefox extension that enables you to modify or augment your personal view of existing websites, I learned about another neat Greasemonkey script that automatically links any text on a website that has an entry in Wikipedia to the appropriate Wikipedia article.
I also saw an interesting presentation on a virtual world called SecondLife where users actually buy, develop, and sell virtual land and businesses for real money. I had a bit of trouble understanding what they meant so I went up to my room on the break and logged in and checked it out. Apparently, subscribers are given space on a server and tools to create virtual objects and services in their virtual world. Other users living in the virtual world then pay real money to obtain the virtual objects that have been created. I couldn't believe this would really work but at another presentation I attended, the speaker mentioned that secondary income derived from the sale of objects and services for use in virtual worlds is a multibillion dollar business. I went up on the site and looked at the type of services that are being sold and found things as diverse as a virtual pet groomer, a custom avatar creator, an interior decorator, a fashion designer, etc. What is really amazing is that some of these virtual providers have gone on to sell their creations to real world companies like clothing manufacturers, etc. I can usually get my mind around most concepts but this one is a bit mind boggling so I'm obviously going to have to do some more research.
I went to another presentation about using game theory mechanics to make functional services more engaging and satisfying. One of the strategies recommended is implementing a collection aspect to your online experience. The presenter, Amy Jo Kim, founder of Shufflebrain.com said that one GPS company in Japan has a website feature that enables users to run around Tokyo and "find" virtual objects by uploading their current location to the company website. The web application then populates their virtual collection exhibit with a picture of the virtual object "present" at that location - sort of like virtual geocaching. Another top strategy is to implement a means to rate things and gain points. The points could be redeemed for "easter egg" services that are not normally provided to less frequent visitors/users. One of the most important strategies she mentioned is to use feedback in some form to create positive reinforcement for the use of your web service. She mentioned a game that is extremely popular in Japan called BrainAge. The users login and perform a variety of mental exercises (math problems, etc) that stimulate different parts of your brain. The user has a profile that, based on how many brain exercises they do, keeps track of the age of their brain. The more mental exercises you do the younger your brain supposedly becomes. Health conscious users are now making a visit to the site part of their daily exercise routine!
A really interesting product I checked out at the exhibitors' fair was a free product called RSSBus. The RSSBus engine has the ability to essentially "scrape" XML namespaces for attributes then enable the user to specify search criteria in the attributes and convert the query response to an RSS feed that is then formatted as a constantly updated web page to display the results. For example, the developer demonstrated how to use RSSBus to create a live RSS feed of the traffic conditions for a particular location using Yahoo Traffic. RSSBus can detect the XML attributes of location and route on the Yahoo Traffic website and provides a popup box asking you for your criteria. When you submit your criteria, it performs the query and formats the results as an RSS feed. This feed is then incorporated into your RSS aggregator. Then each day when you get ready to leave work you glance at your news aggregator and quickly check the traffic conditions without having to go to Yahoo traffic and manually conduct a search.
I also learned about a search engine for open source developers named Krugle. "Krugle makes it easy for developers to find source code and technical information—fast! Krugle enables you to quickly find and review source code, find code related technical information, save, annotate and share your search results with others...all from within a single, easy-to-use, web application."
Thursday, March 02, 2006
Could I Call You Later? My Trainer's on the Phone - New York Times
The New York Times:"If you have a cellphone with a Global Positioning System receiver, BiM Active, a new service from Bones in Motion, can turn the phone into a pocket-size personal trainer. BiM Active uses data from G.P.S. satellites and local cellphone towers to plot your location during a walk, jog or bicycle ride. With that data, it generates highly accurate route maps, speed calculations, changes in elevation and other information.
The software can also combine elevation data with local weather conditions to calculate the level of difficulty for each trip - enabling competitions among far-flung athletes.
All the data appears on the phone and can be uploaded to a Web site. Athletes can even publish Web logs with detailed statistics on each trip."
From Blogger to Published Author, for $30 and Up - New York Times
New York Times: "Though not all blogs may aspire to literary permanence, they can achieve it through the new Book-Smart software from Blurb, a publish-your-own-book service. The software, which is expected to be available free later this month at www.blurb.com, features a 'Slurper' tool that automatically downloads and reformats the contents of a Web log into a book that bloggers and their admirers can purchase online.
Slurping is not all BookSmart has to offer. It simplifies the layout process by providing design templates for various kinds of books, including cookbooks, photo books, portfolios and volumes dedicated to pets and babies. The software guides users through design decisions like choosing text styles and how many photos will appear on each page.
Pricing for printed versions of your book from Blurb starts at $30 for an 8-by-10-inch full-color hardcover volume with dust jacket and up to 40 pages. A book of up to 80 pages is $3 more. (Blurb plans to eventually offer paperback editions selling for about 30 percent less than hardcover.) Authors will also be able to set up online bookstores through Blurb's Web site."
Thursday, February 23, 2006
ITSC conference packed with ideas and hands-on activities
Then I logged in to Flickr and selected an image and a new action button appeared to the right of the regular Flickr command buttons named GMap. I click on it and it takes me to Google Map where I can zoom, scroll, and place a stick pin in the location where I took the picture. Then I can right-click on the stick pin and select Add Geotags. The latitude, longitude and geotagged tags are then added to my picture's list of tags.
For countries outside the US, I found I could use Multimap. I also installed a Greasemonkey script for Multimap but it cannot run while the GoogleMap script is enabled. So, I simply used Multimap to locate the coordinates of my picture location then copy and pasted their Latitude, Longitude and geotagged tags that are listed under the map where you have placed your stickpin into the tag field on the photo's Flickr page.
Another easy to use product I saw demonstrated at the conference was Microsoft's Photostory 3. I was particularly interested in it because it could be used to make the video podguides I would like to produce. It's also a free download from Microsoft so the price is certainly right. Photostory has the capability to import still images, arrange their sequence, attach transitions including the panning effect that you see on the History Channel all the time, overlay music, and add voice narration to produce a Windows Media file. Although I will have to use a utility to convert the Windows Media file to a file that can be viewed on a Video iPod, Photostory has all the basic functionality I need to produce a nice presentation. My first project is a non-gambler's Guide to Las Vegas! I've been there four times attending Comdex and have a wealth of images of educational activities to do when you don't like to gamble and end up in Las Vegas for a conference.
The presenters demonstrating Photostory also conduct a Tech Camp for Middle and High School students each summer and it was quite interesting to see some of the projects the kids have produced. They passed around quilts, pillows, lampshades, pamphlets, and framed three-dimensional art produced by printing images four and five times then cutting out sections of the images and layering them on top of the original image with little spacers available at craft stores. The result is a very sophisticated, professional-looking piece of art. I'm going to have to give that one a try myself.
I also attended a presentation about Moodle. I thought Moodle might be related to text-based gaming environments (Moos) but I learned that it is an open-source content management system that was created to provide a free alternative to WebCT and Blackboard. In addition to the usual CMS tools like assignments, discussion forums, basic quizzes, gradebook, and chat, Moodle incorporates
Choices:
| Here a teacher asks a question and specifies a choice of multiple responses. This can be useful as a quick poll to stimulate thinking about a topic; to allow the class to vote on a direction for the course; or to gather research consent. | ||||
Glossaries
|
HotPot
| This module allows teachers to create multiple-choice, short-answer, jumbled-sentence, crossword, matching/ordering and gap-fill quizzes using Hot Potatoes software. |
Lessons
| A lesson delivers content in an interesting and flexible way. It consists of a number of pages. Each page normally ends with a multiple choice question. Navigation through the lesson can be straight forward or complex. |
Surveys
| The Survey module provides a number of verified survey instruments that have been found useful in assessing and stimulating learning in online environments. |
Workshops
Our university is heavily invested in Blackboard already so I doubt that the course management folks here would consider a different product at this late date but Moodle seemed very powerful and flexible.
The best part of the conference was talking with other educators who are as excited as I am about instructional uses of technology!
Wednesday, February 15, 2006
Students use claymation to bring Greek mythology to life
So, where 3,000 years ago the poet Homer wandered from city to city to tell the story of the Trojan War, today Canton's students are making clay animation movies (sometimes called Claymation) to do the same thing.
Of course, Homer never had to worry about the clay arms and legs and heads of his figures falling off between shots. Students Briana Bridgeford, Chad Loeffler and Joshua Saunders said they struggled to keep their clay figure of Hera, queen of the gods, intact as they posed her to bend over and pick up an apple.
'It was really hard because Hera's back kept breaking in half,' Loeffler said.
The sixth-graders venture into Greek mythology began in the library, Canton said, where they read stories like the one about the Greek prince Theseus, who braved the labyrinth to kill the half-man, half-bull minotaur, and about the fabled musician Orpheus and his trip to the underworld to rescue his beloved wife, Eurydice.
Carla DeHaaven, South's curriculum technology partner, had received two grants $180.60 from North Dakota Arts Council and $405 for Grand Forks Foundation for Education to purchase clay and a camera and other equipment to make the movies.
From there, the class was split into groups of three to four students. Each chose a story to tell. They wrote a script, made a story board, designed clay figures, built sets of cardboard boxes and then starting taking the still photos they needed to make their movies.
'We've kind of run the gamut from ancient history to modern technology,' Canton said Thursday as the students kept rearranging their clay figures and shooting photos with small digital cameras perched on six-inch tripods. '"They like it."
The next step will be the computer work of using the still photos to make animated iMovies and adding dialogue and voices.
In addition to the stories of the Trojan war, Theseus and Orpheus, students were making movies about Phaethon and the horses of the sun and the tragic nymph Callisto and her son Arcas.
Through their work, the students are learning about history, mythology, art, technology and storytelling, and about collaborating and problem solving, their teachers said. And they're learning about how the lives of the ancient Greeks, their politics and stories, remain relevant today."
Of course, once they have an iMovie they can easily create a podcast as well and share their efforts with other history enthusiasts all over the world!
Tuesday, February 14, 2006
iPods offer way more than just music
Then I set about downloading the Rome travel guides I had found on the web. I have a PDA so I was used to simply creating a folder on the PDA's hard drive and dragging files into it. However, even though I could access the iPod's hard drive in the same way and create a folder and drag a file into it, I could not access the file from the available menu folders using the iPod's built-in interface. Another call to tech support confirmed that, although the iPod allows you to copy files to its drive using this method, the files cannot be browsed by the iPod once they are copied to it. I learned that I really need to unzip the files onto my hard drive, then import them into iTunes and use it to transfer them to my iPod. Apparently, sometimes having knowledge of similar devices is not necessarily helpful.
I also learned that the hold button controls the use of the smartwheel. At first I couldn't figure out why I couldn't navigate the menu but the hold button was in the locked position. Just a few minor technicalities!
After downloading the guides to Rome, I discovered that these guides were audio only. As I have thousands of pictures that I took when I visited Italy last spring, I called to see if there was a way I could take an existing audio guide and add images to it.
Tuesday, February 07, 2006
Podguides highlight the glories of Rome
I found a website the other day that is really fascinating. It is called Virtual Rome and it is very well done, employing some of the latest technology. I really enjoyed their Panoramic videos. I particularly enjoyed looking around the Baths of Caracalla because I didn't have time to visit them when I was in Rome last spring.
I found another website, PodGuides.net that hosts free iPod guides created by anybody. They have easy instructions on how to create a PodGuide using an MP3 audio file and pictures you have taken with your digital camera and even have a free PodGuide generator available for download. I think it would be great fun to build up a library of guides of Roman sites around the world. It looks like I'm going to have to get an iPod before I leave for London next month! My friends there are planning to show me some great Romano-Britain sites while I am there and another friend in Fleetwood is taking me to York and Chester too so I would have a lot of raw material for some PodGuides!
Thursday, February 02, 2006
New Digital Camera "Smarts" sound exciting
I was just reading David Pogue's interesting overview of new digital camera features.
"They may include global positioning system receivers, so that, as you browse your photos in iPhoto or Picasa, you'll know not only when you took them, but where."
What I would like to see is a camera with a built-in barcode scanner. Then, if museums and tradeshow vendors would include a barcode providing details of individual exhibits, I could just scan the bar code rather than my current technique of photographing the exhibit labels. Photographing the labels not only takes up as much space as a regular picture but can be quite tricky in low light conditions trying to get sharp focus to enable me to read it afterwards.
Of course batteries are getting better.
"According to Mr. Westfall of Canon, however, the future is hydrogen fuel cells, which will provide far longer-lasting power. "This technology is already in development," he said. "They'll probably make their debut in laptop batteries first, and then make their way into cellphones and digital cameras."
There's the predictable push for bigger and brighter viewing screens as well.
"Unfortunately, the bigger the screen, the greater the power drain. The buzz among camera designers these days, therefore, is OLED screens (organic light-emitting diode), which offer much better brightness but much lower power consumption. You can expect to see such screens within the next year."
New liquid lenses are predicted to replace the heavy glass lenses and lighten the load (and improve camera stability) as well.
"When an electrical charge is applied to a liquid lens, the droplet changes shape. Apply the charge in just the right way, and you can make the droplet change focus, or even zoom. Although liquid-lens technology is only in its infancy, it could one day replace the huge, heavy discs of glass that weigh down the digital S.L.R."
David says the megapixel race is finally coming to an end with the current 8 megapixel range. ( Personally, I stopped worrying about megapixels at 5).
The one thing he didn't mention that is important to me is an improvement in ISO range. My Panasonic FZ20's ISO range of 400 is really nice but would be even better at 800 or even 1200 without the introduction of unacceptable noise levels. I prefer never to use a flash if at all possible so I can retain as much original color depth as possible (I shoot a lot of museum exhibits for educational use). Camcorders seem to have conquered the low light issue. I would like this issue more seriously addressed in digital still cameras as well.
Friday, January 27, 2006
Will Smartboards Live Up To Their Full Potential
Here at the University, we belong to a technology buying consortium to enable us to purchase products based on an overall economy of scale. In the consortium's newsletter this month was an article about the integration of Smartboards in various educational settings. I was surprised to read that the devices are so popular in the Overland Park, Kansas school district that Bob Moore, executive director of IT for the district says they are adopting a policy of installing nothing but Smartboards, like those produced by Smart Technologies, in any new schools slated for construction.
Five years ago when I attended one of the last Comdexes I evaluated and was impressed by a Smartboard adapter device called Mimio. It had the capability to convert any exisiting Whiteboard into a Smartboard for around $500. I thought it would be a good addition to the Dean's conference room equipment since the dean was always scribbling on large paper pads then tearing them off, folding them up, then stashing them in various corners of his office. With the Mimio device, he could use the special pens to write on one of our existing whiteboards then capture his notes to a file on the connected laptop computer. The file could then be retrieved for future viewing, sent by e-mail to interested people, or included in other presentations at a later date. I excitedly brought one back to the office. I found the setup to be relatively easy and the product performed as promised. However, because the product required connection each time it was used (a relatively easy task as well), I found that, despite my efforts at familiarizing the dean's executive staff with the device and configuring the presentation laptop with the drivers so it would be automatically detected when it was connected, no one seemed to remember to (or to want to) check out the equipment and connect it if no technology assistant was available. So, a powerful piece of equipment has sat virtually unused for the last five years.
A few months ago, one of our professors with grant money decided to purchase a regular portable Smartboard to provide it to faculty wanting to integrate technology into their classes. I commented at the time that I hoped he was planning some type of introductory training for faculty wishing to use the device since I had my doubts of their willingness to use it after my experience. Unfortunately, it appears that it, too, is collecting dust. Yesterday, I spoke with the director of the Center for Educational Technology for the university and asked if he had any inquiries about Smartboard use. He said he didn't but didn't know we had one available for demo purposes either. He said he would like to demonstrate the product at a Teaching Effectiveness program later this year. I told him I was sure it would be okay to borrow ours since it wasn't getting much (and when I checked the reservation log - any) use.
It really is an excellent technology but I'm afraid it will take replacement of the blackboards before the faculty will invest their time in learning to use the new device.
Monday, January 23, 2006
Missed It in the Theater Today? See It on DVD Tonight
I see the independent film channel is leading the charge for offering films on demand the same day they are released in theaters. It makes perfect sense with art films and foreign films since they are screened in so few theaters anyway. The simultaneous release should boost early revenues and provide a stronger funding stream for new works in production.
I was particularly excited to note the mention of foreign films. The US does not have a monopoly on cinematic creativity and its time the large mainstream US market had access to the works of non-US filmmakers. I know I have totally enjoyed such works as "Hero" - a visual feast as well as riveting drama. I think Hollywood totally underestimates the willingness of US audiences to accept subtitles if the drama is engrossing.
"Hollywood will inch further toward making movies simultaneously available in theaters, on DVD and on home television screens at the Sundance Film Festival this week, as IFC Entertainment unveils a plan to release 24 films in theaters and on cable at the same time this year.
Beginning in March, the initiative, which the company is calling First Take, will place films in independent theaters while also making them available over a new video-on-demand service that will be carried by all the major cable companies, said Jonathan Sehring, IFC Entertainment's president. The company, which includes a film production and distribution arm, is expected to make the announcement at a news conference on Monday.
"So much great film has fallen by the wayside," Mr. Sehring said. "The studios are collapsing the window between the theatrical release and the DVD. We're taking that one step further."
The company named six films it had scheduled for simultaneous release, including "CSA: The Confederate States of America," a dark, faux documentary that envisions the United States if the South had won the Civil War; "I Am a Sex Addict," a semiautobiographical comedy about a young man who becomes addicted to prostitutes; and "American Gun," a series of stories about the proliferation of weapons across the country, starring Donald Sutherland and Forest Whitaker.
The main idea, Mr. Sehring said, was to respond to the pent-up demand for art house-style films that are usually shown only in a few theaters in major cities, and even then only for a week or two.
"Foreign films are not being released," he said, "aside from Sony Classics. And low-budget American films - they're nonexistent. It's left to the really small companies, and they can't afford to take on a lot of films and get them played outside of New York and L.A."
The rise of specialty divisions at major studios like Fox Searchlight and Focus Features has reduced the opportunities for art-house films, he said, because they now specialize in medium-budget, serious films for adults, once the purview of their parent studios.
The IFC service will ramp up to making 10 to 15 films available a month, including some from other distributors, at a cost of $6.95 a month for subscribers or $5.95 per film."
Wednesday, January 18, 2006
Serious Games
I have been a proponent of the use of games and simulations for learning envirnoments for a number of years but somehow missed any references to this new special interest group. So I looked them up on the web after I returned to my office and was quite pleased to review a list of their showcase projects. Under their link labeled Games for Change, I found The United Nations World Food Program’s (WFP) FoodForce Game.
I also read the absolutely inspiring keynote address delivered by Adam Singer, Group Chief Executive, The MCPS-PRS Alliance at the Edinburgh Interactive Entertainment Festival in August 2005. Some particularly striking points:
"The games industry is facing an opportunity to be more than entertainment, and more than education. It has the opportunity to be a medium.
Games are currently not a medium.
A medium makes you laugh, cry, aroused, gives knowledge, induces epiphany, and creates excitement. When you can do all of these you are a medium.
Film can do this, television can do this, radio can do this, print can do this, and even comics, graphic novels and Manga can do this, but can games?
I see no reason why games shouldn’t be a major medium: that can convey all moods and emotions, and why games should not be the equal of movies, not just in terms of image quality, or box office takings but in terms of art and emotional catharsis...
Education has traditionally been about preparing you to win at the game Who Wants To Be A Millionaire by stuffing your head with just-in-case-you-need-it knowledge, for that left of field question: In 2015 would Chris Tarrant get any viewers if every contestant had access to Google and the net?
In a network world the traditional education of just-in-case-you-need-it knowledge, combined with the necessary tribal information (i.e. knowing the date of the Battle of Hastings) no longer makes sense.
All video games teach, as a metaphorical and collateral act, how to gain knowledge in an electronic world.
This is why Educational games are gaining momentum....games can be the equivalent of Documentaries on television. You can have games doing current affairs, you can have a game showing what it is like to be an oppressed minority, or how Enron-like corporations can stray into corruption, you can have games that deal with difficult issues like AIDs, or where you learn compassion by suffering loss.
There is no subject a book cannot tackle, and all novels are simulations and, likewise, there is no subject too big for games, there are only gamers not big enough for the subject.
There is no reason why we cannot have the equivalent of public service gaming. As the gaming generation goes forward does the license fee just fund TV programmes or does it fund interactive information?
"The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy."
Friday, January 06, 2006
Fiddling with Tiddly Wikis
That's the developer's official line! Jeremy points out that it is easier for people to remember things better if the information is presented in little bites. That is why advertisers use sound "bites" instead of a long narrative when they want you to remember their products.
I think the TiddlyWiki concept would be even more valuable if it is used by educators to create adaptive learning materials for classes composed of students with a broad range of learning experiences. With its internal hyperlinks, a Tiddly Wiki provides an environment that allows knowledgable students to forge ahead while allowing students who require more background material to drill down to obtain a comprehensive overview of key concepts.
The "tiddler", as the microcontent object is called, could be as simple as a word definition or as complex as a multilayered secondary article complete with inline images and animation.
Thursday, December 29, 2005
10 Greatest Gadget Ideas of the Year
"After taking a few digital photos, the next step, for most people, is getting them onto the computer. That usually involves a U.S.B. cable, which is one more thing to carry and avoid misplacing.
SanDisk's better idea is to take the memory card out of the camera and stick it directly into your computer's U.S.B. port.
That's possible with the SanDisk Ultra II SD Plus card. It looks just like any other SD memory card, except that it folds on tiny hinges. When you fold it back on itself, you reveal a set of metal contacts that slide directly into the U.S.B. jack of your Mac or PC. The computer sees the card as an external drive, and you can download the photos as you always do - except that you've eliminated the need to carry around a cable."
He also mentioned a front-side connector offered on Hewlett-Packard's latest rear projection TV sets. I whole-heartedly endorse this feature but I must tell David it is not entirely a new concept. My Mitsubishi rear projection TV that I have owned for something like eight years features AV jacks in the convenient drop down control panel on the front of the set. Like the home theater setups David describes, my system's rat's nest of cables lies between the big screen on one side and an entertainment center/display cabinet on the other. If I must manipulate the wire connections, I must remove the smaller television in the entertainment center on the dining room side and crawl through the hole to get to the back of the big screen on the living room side - not my favorite activity.
Wednesday night I came home from work only to find that my three-month old DVR had had a melt down. Instead of thrashing around behind the big screen to unhook the other devices so I and the Dish network technician could trouble shoot the receiver without other components attached, I unhooked the output cables from the DVR receiver then simply used a set of patch cables to plug it directly into the front AV jacks on the big screen to test its behavior without intervening devices - sweet!
Tuesday, December 27, 2005
A Chance to Meet the Author Online
"Shoppers looking to pick up Meg Wolitzer's latest novel, 'The Position,' on Amazon.com last week found the usual readers' comments and excerpts from reviews. They also found something unexpected: posts on the subject of literature from Ms. Wolitzer herself.
"The program gives people who are interested in a particular author a way to get new insights into them, and gives the authors a way to develop more of a one-on-one relationship with readers," said Jani Strand, a spokeswoman for Amazon. The authors write on "anything they'd like their readers to know about them," Ms. Strand said, including what inspired their books and details about their experiences. Authors are free to update their blogs as often or as little as they like, and a linked profile page has information about other books, reading recommendations, personal information and, in some cases, e-mail addresses."
Friday, December 23, 2005
Simultaneous Release of DVDs with feature films an adventure in marketing
I'm so glad to hear that the film industry is considering simultaneous release for movies and DVDs. I always believed it would not really hurt theater sales because I think a theater experience is usually a social event for the younger audiences more than the preferred viewing environment for older audiences. Many older film enthusiasts have added home theater systems (at least surround sound) to their home viewing environments and feel more comfortable there without the distractions of other people hopping up and down to use the restroom or going to the concession stand. In addition, many of us, although we enjoy immersive sound, can hardly bear the volume that is used in many commercial theaters. We also appreciate the ability to pause a film to answer nature's call, often a more frequent requirement with age, without missing any of the action.
So, I applaud Todd Wagner, the CEO of 2929 Entertainment, the company, cofounded by Dallas Mavericks owner Mark Cuban, that's experimenting with the "simultaneous release" program who was interviewed in this piece by David Pogue that appeared in the New York Times Circuits section.
"Simultaneous release," or "day and date," means releasing a new movie on TV, on DVD, and in the theaters all on the same day--a radical proposal that could shake up the movie industry...."
"This idea has been perceived as an attack on the exhibition [movie-theater] industry. It is not.
It was designed to try to increase DVD sales. It was designed to try to reach the kind of folks who are not gonna go to the movie theater on a regular basis. And that is an enormous percentage of the population.
I'm supposed to assume that they'll still be interested in my movie five months from now [when the DVD comes out]? I would argue that might be a dangerous assumption.
So our argument is that there is potentially this impulse buy. These people in their 30s and 40s and 50s, wife, kid, may not go to the movie theater. But they would pay a premium to have first-run, theatrical-quality movies that they can either watch on T.V., be downloaded, be delivered to their doorstep on a DVD or eventually HD-DVD, et cetera, et cetera. And let's see if we can go after them.
Look at Russia. In Russia, 99 percent of the DVDs are pirated. You walk in the subway system, there's all the movies--before they're even in the theaters.
That's not even simultaneous release; that's "DVD first," if you will. And yet the theater industry in Russia is doing very well."
Wagner also pointed out the current expense of two advertising campaigns, one for the film and one for the DVD.
"Advertising, as you well know these days, has gone from one big spends to two big spends. A spend to try to get people to go to the theater, a spend in another five months to try to get you to buy the DVD.
In the world today of information clutter, to get the public excited, for the second time, about that movie that they heard about five months later -- wow, that's really hard. So if you could do it once and have an efficient advertising spend, perhaps that's not so bad.
We've seen the lessons of the music industry. We know how technology is today. We know that this generation wants things now. We know it's a digital world. By the way, the day-and-date thing could also reduce piracy, because everything is available simultaneously everywhere in every medium. Maybe it's worth thinking about."
Wednesday, December 21, 2005
Take Your Cable Channels With You on the Road
Take New York Times: I found the following article quite interesting. Just the other day I was reading about the new PocketDish accessory available from Dish Network which allows you to download DVR content from your satellite receiver, as well as photos, MP3 files, and games to a 4" x 3" pocket device. This product seems to take the technology a step further by facilitating direct streaming from your cable or satellite's receiver.
"In 2002, Blake Krikorian and his brother Jason were beside themselves. Their beloved San Francisco Giants were in a pennant race, yet Blake and Jason, two Silicon Valley engineers, were traveling so much that they missed many of the games on television.
Desperate, they signed up for a service that offered live audio and video of the games over the Internet, only to find that subscribers from San Francisco could not watch Giants games because of blackout restrictions.
The idea for Slingbox was born. The Krikorians decided to find a way to let cable and satellite television customers watch what was on their home televisions while they were on the road. After several years developing the product, their company, Sling Media, released its first boxes in July.
Just as TiVo and other digital video recorders ushered in the concept of 'time shifting' a few years ago, the Slingbox promises to make 'place shifting' a reality for households. By letting consumers connect with their cable or satellite hookups when they travel, Slingbox has the potential to splinter further the way television is watched."
Friday, December 16, 2005
Wikipedia scandal reopens the academy vs. open source debate
The report made a big issue that almost half of those academics polled thought open access publishing would undermine the current system of academic publishing, but 41% said it would be a good thing.
"The fact is that while 'open source has no quality control,' as the headline writer put it in David Coursey's recent column, authority is no longer all it's cracked up to be. Authority can be corrupt. Authority can be an excuse for not thinking. Authority may say there are weapons of mass destruction or that oral sex isn't sex."
I didn't realize until recently that academics, particularly those in the sciences, actually pay journals to publish their articles. I spent many years as a freelance writer and editor and, in my publishing experience, that practice is called subsidy publishing. The quality of subsidy publishing has always been suspect because the goal of the publisher is to make money from the writer, as well as from the sale of the publication, so quality control is sometimes quite lax. I would tend to agree with this writer that "authority" is definitely not what it's cracked up to be.
Thursday, December 08, 2005
MP3 Fm Modulator W/ USB Port And Audio Input
Cyberguys.com:I had lunch with a friend today and we discussed products designed to work with audio devices like the iPod. He told me that a friend of his gave him an MP3 Fm Modulator that plugs into your car's cigarette lighter. It has a USB input that you can use to plug in a variety of USB devices whose contents are then broadcast over one of seven FM radio frequencies (87.7, 87.9, 88.1, 88.3, 88.5, 88.7, 88.9) through your car's stereo system.
Before Audible.com introduced the ability to download their audio books and burn them to CD, I had attempted to use several different cassette to MP3 adapters with my MP3 players in an effort to listen to their contents with my car's stereo instead of using earphones (which I think is illegal in this state). None of the brands I tested would work. So I tried an adapter that used the AM radio frequency to broadcast music from a connected player but I couldn't get it to work either.
Part of the problem I had was the inability to set my radio to a particular frequency. The model I have in my Ford Explorer autoscans for broadcasts and apparently did not receive a signal of sufficient strength from the adapter to lock in on the required frequency. I might have the same problem with this device but at least it gives you more frequencies to try.
"Play music from a USB thumb drive or from almost any portable CD, DVD or MP3 player right through your car's radio with the FM audio modulator. It has convenient Play, Stop, and Track selection controls as well as 7 LCD indicators for preset FM frequencies. The wireless modulator lets nearly any USB thumb drive function like an MP3 player and the 3.5mm stereo input jack is great for your iPod or other portable audio devices."
Wednesday, November 23, 2005
Copyright Wars - Epilogue
I find the whole episode very disturbing because essentially, it means that as long as there are institutions out there willing to ignore court rulings and make extortinate demands for copyright they do not hold and other institutions who are unwilling to challenge them, the extortion involving use of public domain works will continue!
Thursday, November 17, 2005
The Pen Gets a Whole Lot Mightier
New York Times: I found this article particularly interesting because several years ago I purchased a "smart" pen scanner to evaluate and found that it was much more difficult to produce accurate results with it than the demonstrator at Comdex displayed. Supposedly it was designed to allow you to easily scan article snippets and business cards into your PDA or laptop but I found negotiating the tiny menu with button clicks far too slow and frustrating to be efficient enough to recommend to my colleagues.
Apparently, the reviewer of this "pentop" also expressed a little irritation about navigating its menu as well although it is at least audio-enabled. There was no mention of speech recognition. It would be really nice if, when listening to the audio menu, you could reply "yes" when it gets to the option you want. Perhaps that will come with future enhancements. I was intrigued by the interactive testing and math studies applications though.
"The Fly Pentop Computer, made for children ages 8 to 14, is essentially a computer in a pen, with a computer chip, a speaker and a tiny camera. But Fly's maker, LeapFrog (maker of LeapPad, the popular interactive book reader), has much greater ambitions.
Fly Through Math, for example, is dedicated to multiplication and division. You write the digits of a math problem into the squares of the included graph paper. Like a watchful parent or teacher, the Fly's little voice-over elf comments immediately when, for example, you forget to carry the 1 or misplace a decimal point. This in-problem feedback is far more helpful than a computer program that just tells you that your final answer is wrong.
Then there's Fly Through Tests. From a Web site (flypentop.com), your sixth- through eighth-grader can download multiple-choice quizzes in PDF format that correspond to the chapters of specific popular published textbooks (math, science or social studies). You print them onto the blank paper that comes with this cartridge, and voilà : instant interactive tests, specific to the textbook you're using in class."
Friday, November 04, 2005
Wild Earth game looks to combine natural studies with photography skill development
I was checking for game updates to post to my web log about games with historical themes and I came across a new offering from European developer Digital Jester called "Wild Earth" that is scheduled for a Q1 2006 release.
"Featuring breathtaking landscapes from the African Serengeti National Park, Wild Earth is a stunning adventure which allows players to experience the African wildlife in its natural environment.
Players embark on various assignments, each of which feature different photographic objectives, challenging the player to explore the lush 3D world and take the best photographs of animals and environmental features.
At the end of each assignment, an html article is created using the player’s own photographs which provides additional in-depth information and insight. These articles can be printed, saved or shared.
Features
* Accurate and beautifully recreated wildlife including elephants, cheetahs, lions, crocodiles and more.
* Simulated weather conditions – (racing clouds, rainfall, dust devils, thunder storms).
* Immersive 3D environments (open plains, rocky outcrops, lakes, streams etc).
* Diverse missions including specific night-time challenges, wild animal tracking and exploration of the Serengeti terrain.
* Stirring soundtrack created by world music label Talking Drum Records.
* Creative game design; players are encouraged to practice and develop photography skills.
* Differing skill levels for more advanced photography challenges.
* Personalised gameplay utilising players photographs in html articles.
* Non-violent family oriented gameplay mechanic."
This game reminds me very much of one of my first and favorite simulation games that got me hooked on the genre, Eco: East Africa. This new take on the wildlife theme incorporates learning photography as well as learning about the natural world (two of my favorite things) and stands a very good chance of demonstrating how video games can be effective learning tools and cross-discipline to boot.